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©2009 ~GeneralPeer
:icongeneralpeer:

Artist's Comments

This is the texture layout and some screens from max viewport.

Comments


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:iconwen-jr:
Great work ! i have a little question if you don't mind, i see some N-gone on your wire, did this have any consequences when put in real time engine ?

Wen

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Member of Tgk
:icongeneralpeer:
Thanks,

to answer your question, no consequences when you put it in realtime engine, Cryengine and Unreal Engine triangulating the meshes when they are exported in the specific fileformats, so you don´t have to worry about N-gone´s, circles and other stuff.
But sometimes you need extra cuts for shading (vertex color gradient).
:icondarthrith:
That's simply awesome work. Thanks for showing the sheets and the answer to :iconwen-jr:'s question, that's very informative. One more question though, what's the tri count for this bot?

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Into The Void - Artblog
:icongeneralpeer:
The trianglecount is around 21.000. I think this will be the avarage tricount for the upcoming generation of games. Right now we kind of stuck with current generation of consoles and the specs of it - but the PC can do alot more now. In the future we will have alot of new funky technology to make assets.
:icondarthrith:
Thanks for the info, that's great to hear. Hopefully the PC will bring such change soon.

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Into The Void - Artblog
:iconeugeniusmaximus:
Very nice texturing! Good work!

Details

March 8
195 KB
195 KB
1148×929

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