to answer your question, no consequences when you put it in realtime engine, Cryengine and Unreal Engine triangulating the meshes when they are exported in the specific fileformats, so you don´t have to worry about N-gone´s, circles and other stuff. But sometimes you need extra cuts for shading (vertex color gradient).
That's simply awesome work. Thanks for showing the sheets and the answer to 's question, that's very informative. One more question though, what's the tri count for this bot?
The trianglecount is around 21.000. I think this will be the avarage tricount for the upcoming generation of games. Right now we kind of stuck with current generation of consoles and the specs of it - but the PC can do alot more now. In the future we will have alot of new funky technology to make assets.
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Comments
Wen
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Member of Tgk
to answer your question, no consequences when you put it in realtime engine, Cryengine and Unreal Engine triangulating the meshes when they are exported in the specific fileformats, so you don´t have to worry about N-gone´s, circles and other stuff.
But sometimes you need extra cuts for shading (vertex color gradient).
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Into The Void - Artblog
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Into The Void - Artblog
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