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Submitted on
March 23, 2008
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106 KB
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1034×646
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Ocean Arcology by GeneralPeer Ocean Arcology by GeneralPeer
About the image:

a portmanteau of ecology and architecture, is a set of architectural design principles aimed toward the design of enormous habitats (hyperstructures) of extremely high human population density. These largely hypothetical structures, which are themselves commonly referred to as "arcologies," would be self-contained, contain a variety of residential and commercial facilities, minimize individual human environmental impact, and possibly be economically self-sufficient. --- wiki

How was the image made:

Rendertime was 6 hours. Modelling time almost 40 hours. Texturing 30 hours. I started with some small sketches and than begin to build the mainbuilding. Its actually only one part of the building, i modelled only 1/23 of it and copy it in a circle. I made 2-3 different variations to get rid of the tilling. After it TEXTUREWORK - i give it a green touch to bring it together with the water. So every texture had a green overlay. For the small buildings around i took onlay a weekend to build them. The whole arangment for the scene another weekend. Finaly the render - i used the Vray proxie system to render this huge amount of polygons with textures it worked pretty well.
Add a Comment:
 
:iconanacre0n:
Anacre0n Featured By Owner Nov 24, 2010
This is awesome!...
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:iconhomeworld4:
homeworld4 Featured By Owner Jun 3, 2009
Looks great, and has a very strong mood attached, good job!
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:icongeneralpeer:
GeneralPeer Featured By Owner Jun 3, 2009  Professional Digital Artist
thanks
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:iconguywilliam:
GuyWilliam Featured By Owner Feb 26, 2009
Neat
Reply
:icondeviljin6:
Deviljin6 Featured By Owner Dec 3, 2008
beautiful
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:iconskullbeast:
skullbeast Featured By Owner Sep 13, 2008
Fantastic render and model!
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:iconincomitatum:
incomitatum Featured By Owner Aug 2, 2008
Hey, this is beautiful. Do you/have you posted on Polycount before? I am watching you. I love your work.
Reply
:icongeneralpeer:
GeneralPeer Featured By Owner Aug 3, 2008  Professional Digital Artist
thanks, mhm no i didn´t post it on polycount.
Reply
:iconincomitatum:
incomitatum Featured By Owner Aug 3, 2008
No, I was curious, -do- you post on Polycount. As in, do you know of it, do you ever go there, what is your handle?

Gorgeous work, reguardless.
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:icongeneralpeer:
GeneralPeer Featured By Owner Aug 3, 2008  Professional Digital Artist
No, not realy - when i post some stuff, then here or GameArtist.net.
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